It Started with a Game
The Creation of Shanda Games
We dreamt of a world where people could exist and interact virtually; one that is fun and entertaining. So in 1999, we introduced an online game with the ambition of connecting gamers in China using the Internet.
The Challenge
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In 1999, the Internet was only just getting started.
Household PC penetration was only 2.5% and network access was unavailable to most people. We needed to enable access to PCs and the Internet.
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And there was another problem.
There was no online payment mechanism. PayPal and AliPay didn’t exist and less than 1% of the population had access to credit or debit cards.
So we built a network of
200,000+
Internet cafés nationwide, providing players easy
access to PCs and the Internet.
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We adopted pre-paid cards so gamers could easily make payments.
And by developing a nationwide network of
400,000+
point-of-sale outlets,
gamers could buy our pre-paid game cards wherever they were.
China’s First Internet Giant
In 2004, Shanda became the first Chinese online games company listed in the U.S. (Nasdaq: SNDA).
This was the largest U.S. IPO of a Chinese Internet company at that time.
Shortly after the IPO we became the largest Internet company in China by market capitalization.
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We wanted to increase the size of the addressable market so in 2005, we turned our pay-to-play revenue model into a Freemium model which later became the global industry standard.
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After the freemium announcement, SNDA’s share price fell more than 70% from its previous high.
But we stayed the course and went on to deliver 15 quarters of double-digit revenue growth.
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The Legend of Shanda
Our drive to identify and solve problems through innovation never stops.
The answers shaped the next chapter of our story: Shanda Literature